AI Insights · Timothy · September 2021
Top 5 Boat Games on Android in Central America Q3 2021
Explore the performance of the top boat games on Android in Central America during Q3 2021, featuring trends in downloads, revenue, and active users.
In Q3 2021, the top boat games on the Android platform in Central America experienced varied performance in terms of downloads, revenue, and active users. Here is a detailed look at the top five applications:
Battle of Warships: Online from MobileGDC showed consistent weekly revenue, peaking at approximately $550 in mid-July and maintaining around $500 in September. Weekly downloads remained steady, ranging between 6K and 7.1K, with a slight increase towards the end of the quarter. Active users saw a gradual decline from 37.3K to 33.1K by the end of September.
Flippy Race by Ketchapp had a notable spike in weekly downloads, reaching over 14.9K in early August. However, downloads declined steadily afterward, ending the quarter with around 2K. Revenue showed minor fluctuations, peaking at $11 in early August. Active users saw a significant peak at nearly 24.5K in early August but dropped to around 7.3K by the end of the quarter.
Speed Boat Racing: Boat games from Monster Games Productions PTY LTD experienced a consistent drop in weekly downloads, starting from around 5.6K in late June to about 1.5K by the end of September. Revenue was negligible, with a brief peak of $29 in early August. Active users also declined steadily from 56.7K to 39.1K over the quarter.
Island building! Build a house by GoKids! publishing saw a steady performance in weekly downloads, with minor fluctuations around the 2K mark, peaking at 2.7K at the end of September. Revenue remained low but stable, peaking at $8 in the final week. Active users saw a slight decline from 11K to around 10.9K over the quarter.
Battle Warship: Naval Empire from Special Gamez showed a varied trend in weekly revenue, peaking at $2.5K in late July. Downloads fluctuated significantly, with a peak of 3.6K in mid-July but dropping to around 1.1K by the end of September. Active users saw a peak of 9.8K in mid-July but declined to approximately 6.4K by the end of the quarter.
These insights, derived from Sensor Tower data, provide a comprehensive view of the performance of these top boat games. For more detailed insights, visit Sensor Tower.